Global Non-NFT Trading Cards Market By Type (Sports Trading Cards, Non-sports Trading Cards), By Distribution (Retail Stores, Online Retailers, Auction Houses), By Region, And Segment Forecasts, 2023...
Report Id: 44239 | Published Date: Jul 2024 | No. of Pages: 10 | Base Year for Estimate: Jul 2024 | Format:
Global Non-NFT Trading Cards market is estimated to be worth USD 15,613.29 Million in 2023 and is projected to grow at a CAGR of 5.37% between 2023 to 2031
Non-NFT Trading Cards refer to
traditional Trading Cards that are not associated with blockchain technology or
the concept of non-fungible tokens (NFTs). Unlike NFT Trading Cards, which are
unique digital assets stored on a blockchain and can be bought, sold, and
traded using cryptocurrencies, non-NFT Trading Cards are physical or digital
cards that do not utilize blockchain or NFT technology. Global Non-NFT
Trading Cards market was valued at USD 14908.14 million in 2022 and is expected
to reach at USD 23727.80 million in 2031, growing with a CAGR of 5.37% during
the forecast period. NFT Trading Cards leverage blockchain to provide a
unique digital certificate of ownership and authenticity for each card. This
technology allows collectors to verify the scarcity and ownership of a
particular card through the blockchain. NFT Trading Cards have gained
popularity in recent years, particularly in the realm of digital art and
collectibles.
Sports trading cards, which include cards from popular sports such as baseball, basketball, and football, are a significant segment of the non-NFT trading cards market. In 2022, the market size was valued at USD 9,009.45 million, and it is projected to grow to USD 14,448.71 million by 2031. This represents a compound annual growth rate (CAGR) of 5.46% during the forecast period from 2023 to 2031. This growth is driven by the enduring popularity of sports trading cards among collectors and fans, as well as ongoing interest in sports and memorabilia. The enduring popularity of sports trading cards can be attributed to their appeal among sports enthusiasts and collectors, as well as the sentimental value they hold for fans. Cards featuring prominent athletes and iconic moments in sports history are particularly sought after, driving market demand. Moreover, partnerships between sports organizations and card manufacturers lead to the release of exclusive and limited-edition cards, further stimulating collector interest.
Non-sports trading cards, such as
Pokémon cards and Magic: The Gathering cards, represent another substantial
segment of the non-NFT trading cards market. In 2022, the market size was
valued at USD 5,898.69 million, and it is expected to reach USD 9,279.09
million by 2031. This indicates a CAGR of 5.23% during the forecast period from
2023 to 2031. The growth in this segment can be attributed to the ongoing
popularity of trading card games and collectibles among various age groups, as
well as the continued release of new and exciting card sets. The appeal of
non-sports trading cards is driven by their connection to beloved franchises
and their role in tabletop gaming culture. Popular card games like Pokémon and
Magic: The Gathering have loyal fan bases that contribute to sustained demand
for trading cards. Furthermore, the introduction of new card sets, expansion
packs, and themed cards keeps the market dynamic and exciting. Non-sports
trading cards also benefit from their appeal to both casual collectors and
competitive players, offering various levels of engagement within the market.
Overall, both types of trading
cards are set to experience steady growth over the forecast period, driven by
the appeal of collecting and playing with trading cards across different sports
and non-sports genres.
· Market Breakup By Type
1. Sports
Trading Cards
2. Non-sports
Trading Cards (e.g., Pokémon cards, Magic: The Gathering cards)
· Market Breakup By Distribution Channel
1. Retail
Stores
2. Online
Retailers
3. Auction
Houses
·
Market
Breakup By Trading Cards
1. Strategic
Trading Cards (with a game element)
2. Non-Strategic Trading Cards (no game element)
Regional Overview
Market Breakup By Region
North America is a key region in
the global non-NFT trading cards market, with a market size of USD 6,921.18
million in 2022 and a projected size of USD 10,980.59 million by 2031. The CAGR
for the region from 2023 to 2031 is 5.33%. North America dominates the market
due to the popularity of trading cards and collectibles among various age
groups, the presence of major trading card companies, and a strong culture of
sports and non-sports fandom. Additionally, North America is a hub for the sports
industry, which fuels demand for sports trading cards.
In Europe, the non-NFT trading
cards market was valued at USD 3,939.69 million in 2022 and is expected to grow
to USD 6,203.02 million by 2031, with a CAGR of 5.24% during the forecast
period. The region benefits from a strong gaming and collector culture, as well
as the continued interest in trading card games and collectibles across various
countries. The region's diverse range of trading card collectors,
spanning various age groups and interests, supports sustained growth in the
market.
Asia Pacific is another significant
region in the global non-NFT trading cards market, with a market size of USD 2,812.20
million in 2022 and an expected size of USD 4,677.20 million by 2031. The CAGR
for the region from 2023 to 2031 is 5.89%. Asia Pacific has seen rapid growth
in trading card games and collectibles, driven by the popularity of franchises
such as Pokémon and other trading card games. Additionally, the rise of
e-sports and digital gaming culture contributes to the sustained demand for
trading cards.
In Latin America, the non-NFT
trading cards market was valued at USD 540.04 million in 2022 and is projected
to grow to USD 810.53 million by 2031, with a CAGR of 4.69% during the forecast
period. The region is experiencing growing interest in trading card games and
collectibles, with an expanding gaming community and increased access to global
trading card franchises.
The Middle East & Africa region has a non-NFT trading cards market size of USD 695.03 million in 2022, and it is expected to grow to USD 1,056.46 million by 2031. The CAGR for the region from 2023 to 2031 is 4.83%. This region is witnessing increasing demand for trading card games and collectibles, influenced by a growing gaming culture and increased access to popular trading card games and franchises.
Market Competition Overview
This section of the report
identifies various key manufacturers of the market. It helps the reader
understand the strategies and collaborations that players are focusing on
combat competition in the market. The reader can will get an updated
information on their revenue of manufacturers, product portfolio, recent
development and expansion plans during the forecast period
Major players operating in the Global
Non-NFT Trading Cards market are:
·
The Pokémon Company International
·
Others
The global non-NFT trading cards
market is poised for consistent growth across regions over the coming years.
This growth is driven by the sustained popularity of trading card games and
collectibles among various age groups, as well as the enduring appeal of
franchises such as Pokémon and Magic: The Gathering. As the
market evolves, new innovations in trading card design and gameplay are likely
to attract and retain collectors and players. The continued expansion of
digital gaming and e-sports could also fuel interest in trading cards. Overall,
the market's trajectory appears promising, with an emphasis on engaging
experiences and a diverse array of card types. Stakeholders can capitalize on
these trends by staying attuned to market shifts and fostering connections with
collectors and players worldwide.
Overview of Principal Outcomes
·
Consistent Growth: The global non-NFT trading cards
market is experiencing steady growth across regions, driven by sustained
interest in trading card games and collectibles.
·
Leading Markets: North America remains the dominant region
in the market, with a strong culture of trading card games and collectibles.
Asia Pacific and Europe also show significant potential for growth due to their
established gaming communities.
·
Type Breakdown: The market is divided into sports
trading cards and non-sports trading cards (e.g., Pokémon cards, Magic: The
Gathering cards). Sports trading cards represent the larger market share and
show a CAGR of 5.46%, while non-sports trading cards have a CAGR of 5.23%.
·
Growing Demand: There is a growing demand for trading
cards across different age groups and interests, which is fuelling the market's
expansion. Popular franchises like Pokémon and Magic: The Gathering contribute
significantly to market growth.
·
Emerging Markets: Regions such as Latin America and
the Middle East & Africa are emerging markets with significant growth
potential. These regions benefit from an increasing interest in trading card
games and collectibles.
·
Market Dynamics: The market is shaped by a combination
of factors including cultural preferences, the rise of digital gaming, and the
influence of popular franchises.
· Innovation and Expansion: Innovation in trading card design and gameplay, along with new releases and expansions, continue to attract collectors and players, contributing to the market's steady growth.
Strategic Implications and
Opportunities
·
Digital Integration: While the market is focused on
physical trading cards, there is potential for greater digital integration in
the future. This includes digital versions of traditional trading cards or
hybrid models that combine physical cards with digital elements.
·
Franchise Expansion: Popular franchises such as
Pokémon and Magic: The Gathering will continue to drive demand for non-NFT
trading cards. The expansion of these franchises into new storylines,
characters, and gameplay mechanics can attract new players and collectors.
·
Innovative Designs: Innovation in card design and
gameplay will be essential for market growth. Unique card designs, special
editions, and limited releases will appeal to both collectors and players
looking for exclusivity.
·
Collaborations and Partnerships: Collaborations
between trading card companies and other industries, such as movies,
television, and video games, can create new opportunities for themed trading
cards and attract broader audiences.
·
Growing Collector Culture: As collector culture
continues to grow, demand for trading cards as investments and collectibles
will increase. This may lead to greater interest in grading and authentication
services.
·
Global Expansion: Emerging markets in Latin America
and the Middle East & Africa present significant growth opportunities as
interest in trading card games and collectibles expands.
·
E-commerce and Distribution: The rise of e-commerce
will continue to shape how trading cards are bought and sold, providing a
convenient platform for collectors and players worldwide.
·
Sustainability Initiatives: As environmental concerns
grow, there may be an increasing focus on sustainable production practices and
materials within the trading card industry.
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